Larian admits having resorted to crunch during Baldur's Gate 3 development
, by Thibaut
While Larian Studios has always had a positive image for the video game industry standard, the studio behind Baldur's Gate 3 is not without its faults.
During a Q&A session at the Digital Dragons conference in Poaldn, Swen Vincke explained that they had resorted to crunch during the creation of the RPG. Crunch is the practice of working countless to complete the development of a game over a more or less long period, and is very tiring for devs.
"We didn't overly crunch, but we did have to do a bit of crunch. And I think, to be honest, you will always have a little bit when you're trying to finish something, especially when there's so much complexity that needs to be brought together."
Vincke added that this was always paid, which isn't the case at all studios. Working over the weekend and beyond 8 p.m. was also "very very very rare ”.
Source: eurogamer.net