Sucker Punch wants to make Ghost of Yōtei's open world less repetitive
, by Thibaut
Announced at the latest State of Play, Ghost of Yōtei is one of the most eagerly awaited PS5 exclusive already. The game could release as early as next year.
But before then, Nate Fox and Jason Connell, the game's creative directors, gave an interview to the New York Times and discussed several aspects of the title. If we are to believe the two directors, there's a great deal of work done to make the open-world less repetitive in comparision to the one in Ghost of Tsushima.
"One of the biggest difficulties of creating an open-world game is the repetitive nature of the activities featured. We wanted to balance this out and find unique experiences for the players."
Seems like Ghost of Yōtei will have a greater amount of different side content to do.
Source: nytimes.com