Baldur's Gate 3 game director reveals that a lot of content was removed during development
, by Quentin
In an interview, the director of Baldur's Gate 3, Swen Vincke, opened up about the game's development.
He explains that, at first, he was very concerned about the game's length due to the inmense amount of content they chopped during development. Some areas and even features were cut for production reasons.
Indeed, the teams had planned many more regions, but this was changed to prevent the game from being too vast. However, Larian Studios has delivered one of the greatest games ever, hailed by critics and audience alike.