Ratchet & Clank: Rift Apart to use ray tracing for ambient occlusion on PC

, by Thibaut

Ratchet & Clank: Rift Apart to use ray tracing for ambient occlusion on PC

On 26 July, the latest entry of the Ratchet & Clank franchise will come to our computers. After revealing the recommended system requirements for running the game, Insomniac Games returns this week with a very specific feature.

This version will feature ambient occlusion using ray tracing. This technology makes it possible to enhance the realism of the game's lighting. The XeGTAO option can also be activated from the menu, and is capable of generating a very high-definition ambient occlusion with a low impact on performance thanks to a less precise geometry.

Finally, Ratchet & Clank: Rift Apart on PC will take advantage of DirectStorage to reduce loading times. This technology is at its best on PCie NVMe SSDs, although it also works on SATA SSDs and conventional hard drives.

Source: blog.playstation.com

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