Bethesda Game Studios didn't want so many loading screens in its games

, by Thibaut

Bethesda Game Studios didn't want so many loading screens in its games

Ever since 1994's The Elder Scrolls: Arena, Bethesda Game Studios has been creating immense worlds, rich in detail and sumptuous vistas. Alas, loading times are also rife in the American studio's titles.

Bruce Nesmith, a former lead designer who left the studio during the development of Starfield, recently broached the subject in an interview with VideoGamer.com. Nesmith explained why BGS uses loading screens to switch between open and indoor areas.

"Everybody who complains about them assumes that it’s done because we’re lazy or we don’t want to follow the modern thinking on stuff. The reality is the Bethesda games are so detailed and so graphics intensive… you just cant have both present at the same time."

"If you make a game that has less going on, it’s a tighter experience and not a [true] open-world experience. So it’s just one of those necessary evils, as it were, it’s not that anybody at Bethesda ever wanted to do it. We just didn’t have a choice, really, if the game was going to have the experience we wanted it to have."

Source: videogamer.com