Shuhei Yoshida speaks out on the failure of the PS Vita, the lack of Bloodborne, the GAAS push and more
, by Thibaut
After more than 30 years of loyal service, Shuhei Yoshida left PlayStation this week. Following his departure, the former head of the company's studios and the indie games catalog spoke out in the YouTube channel Kinda Funny Games.
He answered questions on a number ot topics, starting with Sony's new GAAS push. Yoshida commented that, had he still been head of the PlayStation Studios, he would have opposed this strategy, and joked that he may have been removed from his position because of this.
JOrunalist Greg Miller also went over the PS Vita once again, and Shuhei Yoshida went over the points that led to the console's commercial failure. Sony simply didn't have enough studios to develop games for both the PS4 and the handheld in parallel. He also acknowledges that the propietary format of the memory cards was a mistake, and that the rear touchpad wasn't needed and increased production costs. What's more, the Vita's dev kits had a video output that was removed from the final console in order to cut costs.
Let's move on to Bloodborne. Many are waiting for a remaster or remake, and Yoshida has a theory about the silence surrounding the franchise. According to him, Hidetaka Miyazaki is very fond of the game and would like to handle it himself, but he has a busy schedule and may not yet have found the time for it. PlayStation is being patient out of respect for the director.
Last but not least, Yoshida went over Ghost of Tsushima. He explained that, as an American studio, Sucker Punch wasn't sure they could handle a Japanese story. The devs wanted to get it right and worked closely with PlayStation's Japanese teams, which didn't hesitate to point out the mistakes made. In the end, the game made Japan proud.
In the end, the former PlayStation employee didn't give away any hard info. In any case, we can assume that he signed an NDA that prevents him from revealing any secrets.