Godbreakers Review: a game that manages to break the mold?

, by Enzo

Godbreakers Review: a game that manages to break the mold?

Godbreakers is a coop action video game that blends hack-and-slash gameplay with roguelite elements. The debut title from a small studio called To The Sky, it was released on October 23, 2025, on PC and PS5 with relatively little fanfare. The few trailers, however, were enough to catch our attention. So, what’s it really like?

Getting immersed in this unconventional universe

The world we’re plunged into is far from peaceful. Humanity has been wiped out by artificial intelligence, which now threatens the planets. It’s up to us to combat this threat as we journey through strange worlds. From the very first moments, we appreciate what we’re seeing: a unique art style, soothing music, beautiful lighting, and flawless visual fluidity. It doesn’t take long to notice that the character controls are both precise and responsive.

The game’s opening moments, where the player appears in the lobby The game’s opening moments, where the player appears in the training area

Arriving in the hub allows us to quickly see the game’s core components: the six combat archetypes, with their passives and abilities, the skill tree, the training room, and even the locker room are all waiting for us. Other sections are locked, suggesting that new elements will be unlocked later as we progress. So far, everything seems well-designed, although the menus and technical terms aren’t particularly clear. Sometimes you have to search for information.

Overview of the different archetypes available in the game

A pretty good first impression

The game currently features 6 different planets with very distinct biomes. Each one has unique mechanics, enemies, and bosses. They aren’t accessible independently but depend on a specific progression order. A merchant awaits us on each one to help us upgrade our inventory, and small side quests offering bonuses are also hidden here and there. While these aren’t really what we’d expect from a roguelite hack-and-slash game, they’re actually fun to complete.

Once in the game, it’s fun to experiment a bit with your character: the controls are simple and intuitive. There are plenty of attacks that can be cancelled into a dodge: multiple times in a row if you wish. It’s very dynamic, which is a nice touch. You can play as a character wielding a spear, a scythe, a totem, dual daggers, or even a sort of rifle, offering a nice range of possibilities. However, some of these archetypes aren’t easy to master, and most charged attacks are really slow, making them more dangerous than effective. They don’t really feel in sync with the game’s pace, which is meant to be much faster.

Overview of the different planets that make up the Godbreakers universe Gameplay clip on a plain alongside another player

Gameplay: hit or miss

No matter which archetype you choose, be careful not to get caught off guard by the enemies you encounter, as they’ll quickly bring you back to reality. They deal significant damage, and healing options are rather limited. The bosses, on the other hand, feature well-designed visuals and clear combat phases. They aren’t boring HP spongeslike they often are in many games. Godbreakers also offers an original gameplay mechanic: the ability to regularly absorb the abilities of enemies you kill and reuse them immediately afterward. Yes, even those big red beams that have been really hurting you from the start, or the ability to move underground.

Co-op works pretty well, and there are no issues to complain about in that regard. However, the difference in difficulty compared to solo play is immediately noticeable. You go from an experience that’s a little challenging to something that’s significantly easier as soon as you play with a friend. On the other hand, co-op lets you try out different types of builds and combinations. For example, it’s much easier to launch sneak attacks (from behind) when an enemy or even a boss decides to relentlessly target your teammate.

Battle featuring exoskeletons fighting a boss in a lush biome Battle against a boss named Marik on a red, rocky planet Performing a jumping attack with a polearm against basic enemies! A look at the inventory and various pieces of equipment during a game

Areas for improvement

After a few hours, one thing becomes clear: it’s fun to play, but the content seems to run out of steam quickly. In that time, we’ve already finished the main story, which, incidentally, goes almost unnoticed by anyone who doesn’t pay attention to the lore notes. The game’s bestiary isn’t particularly comprehensive, and you regularly run into the same enemies.

The various challenges required to unlock skins and archetype abilities are sometimes pretty difficult to complete, even frustrating. We still remember the one that requires landing 75 consecutive charged attacks without missing a single one.

Finally, there’s a certain frustration with our builds: since matches are fairly short and the loot is relatively diverse, it’s hard to find the time to specialize in a specific aspect. After playing a few matches, you realize that replayability depends almost entirely on players’ willingness to use match modifiers, and possibly unlock equipment skins.

Explosive attack in the heat of battle, with sparks flying everywhere A boss fight using a haste weapon

Tested on PC. See our rating policy here.

6.5/10

Godbreakers offers an interesting and enjoyable experience once you’ve got a controller in hand, all presented in an appealing art style. However, the game lacks content in its quests, build variety, and even its bestiary. Although game modifiers become available once the main quest is completed, the replayability that a roguelite should offer isn’t particularly strong. The challenges that offer rewards are sometimes a bit too demanding, which prevents players from accessing some of the content. It might have been wiser to set a lower price or release it as an early access title. Our expectations were still higher than what the game delivers, especially given its retail price of €27.99.

  • + Great style
  • + Easy to pick up
  • + Accessible gameplay
  • + Interesting absorption mechanic
  • - Too little replay value for a roguelite
  • - Difficulty is all over the place
  • - The price is too high for the current content

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