LEGO® Voyagers Review: a brick-filled meltdown
, by Enzo
Announced at Summer Game Fest 2025, LEGO Voyagers is the latest original title in the franchise. It’s worth noting that since 1995, the LEGO franchise has amassed an incredible total of over 100 titles, including its original properties (LEGO 2K Drive, LEGO Bricktales…) as well as licensed titles (LEGO Batman, LEGO Star Wars…).
LEGO Voyagers is a two-player cooperative game where each player controls a LEGO brick capable of rolling, jumping, and even snapping together, all within a poetic, non-verbal narrative. The main theme is centered on cooperation and play. Players set out on a mission to rescue an abandoned spaceship and embark on a wild adventure, solving puzzles using their imagination. At least… that’s what we’re promised.
Getting started and first impressions
To say the least, the game is stunning and faithfully recreates the LEGO universe. The lighting is simply gorgeous. From the very first minutes, you can savor the soothing and enjoyable atmosphere. Our first instinct is to run around the area where we spawn to figure out the character controls and get a feel for the game’s physics.
There’s a clear resemblance to the studio’s latest title, LEGO Builder’s Journey, in many ways. As for the music, it’s relatively pushed into the background—you don’t really pay much attention to it. There’s very little interaction with the environment, and the controls aren’t very intuitive at first… it’s hard to know what to expect.
An adventure that’s too superficial
The rest of the adventure quickly loses its charm. The game is ultimately quite contemplative—perhaps even a bit too much so. The vast majority of the puzzles you encounter are highly repetitive and boil down to building a bridge.
Beyond that, some of them aren’t actually solved fairly between the two players. Often, one player is left simply holding down a button or lever, while the other does all the work. In a building game, it’s a real shame that you’re never asked to build anything other than bridges. We would have liked to have to recreate statues or even portals…
Finally, the game offers absolutely no exploration elements: not a single collectible, not a single secret to discover. While these aspects aren’t mandatory in a game of this genre, they would have added a slight sense of depth, which would have been welcome.
A very uneven pace
After three hours of adventure marked by relatively slow, uninspiring progress—more contemplative than anything else—we finally reach the game’s final section. It’s a room filled with puzzles that completely breaks with the conventions established so far: we’re now overwhelmed with small challenges and problems to solve. While half the puzzles can be solved very quickly, the other half is particularly demanding, and some took more than twenty attempts.
Once the adventure is over, you realize it was divided into 37 different chapters. The question is obvious: How is it possible to break a game down into so many segments over such a short playtime—and, more importantly, not even realize it?
While the scenes do change frequently, neither the gameplay, nor the story, nor the soundtrack suggests that we’ve switched chapters, narrative threads, gameplay mechanics, or anything else so many times throughout our adventure. There’s no real sense of rhythm; it’s just a long, straightforward thread to mindlessly follow, with no twists, no surprising events, and no sense of progression.
Tested on PC. See our rating policy here.
5/10
Unfortunately, we didn’t feel like we were playing a real game, but rather a technical demo. While the nonverbal, poetic aspect may seem interesting at first glance, it ultimately serves to undermine any sense of depth. The experience isn’t a complete write-off, but it doesn’t measure up to a full-fledged game. To date, a large portion (if not nearly all) of similar two-player cooperative titles offer a much more polished and enriched experience in every respect—and at a more affordable price.
We were hoping for an experience with a real variety of puzzles, at least double the playtime, or even a drastically reduced price. A pair of players who are a bit faster than us finished the game in 3.5 hours without any difficulty. This is a far cry from the promise of “many hours of gameplay” for LEGO Voyagers listed on the official website. To be a bit ironic, a slightly slower writer would have taken longer to write a review than to finish the game!
- + Visually stunning, beautiful lighting
- + Well-designed world and environment
- + Friend’s Pass
- - Content is very lacking for what it costs
- - No exploration elements
- - Puzzles are extremely repetitive
- - Lacks pacing and music
- - Lack of interaction throughout the levels









