Blizzard will revamp the level scaling for Diablo V in order to make players feel powerful
, by Thibaut
There’s still a long way to go before the launch of Diablo V in the spring of 2029. However, Blizzard is already sharing a lot of information about this fifth installment and promising a whole series of changes compared to previous titles.
During a panel discussion streamed live from BlizzCon 2026, Joe Shely, the director of Diablo V, expressed his desire to rework the “level scaling” system introduced in Diablo III and Diablo IV. In these two games, enemy levels scale in tandem with the player’s level. The goal is to maintain a sense of challenge throughout the adventure. Unfortunately, this system also has several drawbacks. For example, players feel almost no sense of power since their opponents are at an equivalent level.
Shely is well aware of all this and truly wants to change the game with Diablo V.
"Diablo is a game that, in many ways, is about your character getting stronger and when the monsters get stronger at the same time, especially outside of your control… You've filled the experience bar, you get stronger, you should feel awesome now, a wave of light pulses out from you, a bunch of monsters die.
And sometimes automatic scaling can get in the way of that feeling, which is so core to it, and that's why this is a really important question. And so, we're going to take a somewhat different approach to that in Diablo 5."
For now, we don’t know what Blizzard Entertainment will do to reinforce that sense of power for players.
Source: pcgamer.com