The Phantom Blade Zero devs defend their AI-Free creation process

, by Thibaut

The Phantom Blade Zero devs defend their AI-Free creation process

In a lengthy post on social media, S-GAME explained its creative process for Phantom Blade Zero. Set to launch on PS5 and PC on September 9, this dark fantasy action-RPG was created entirely by hand.

Indeed, the Chinese studio went to great lengths to explain that it did not use generative artificial intelligence. Character models were created using 3D scans of actors, and the English and Chinese voice acting was performed by real actors.

The weapons were designed in collaboration with real blacksmiths, the combat was recorded using motion capture, and the locations in China were recreated after being visited in the real world. Finally, the maps and paintings featured in Phantom Blade Zero were hand-drawn.

In short, S-GAME is firmly opposed to AI and says it is proud to have engaged in "continuously building an exceptional, passionate team".

You probably also gonna like...

  • Phantom Blade Zero won't have a physical release at launch

    Scheduled for release on October 29, Phantom Blade Zero is one of the most anticipated games of the end of the year. The action-RPG from S-GAME made with Unreal Engine 5 will launch on PS5 and PC. Until now, players were in the dark regarding the possibility of a physical edition for the Sony console.…

  • Relive the Phantom Blade Zero State of Play

    Sony treated us to a special State of Play entirely dedicated to Phantom Blade Zero. This roughly 20-minute presentation offered a closer look at the gameplay and provided more information about the game. S-Game took the time to break down the content of this action-RPG built on Unreal Engine 5. Players…

  • Phantom Blade Zero reveals its PC system requirements

    Following the launch of pre-orders and ahead of its State of Play on August 18, we've taken a look at Phantom Blade Zero's technical specifications for PC. In addition to the usual Minimum and Recommended specs, S-Game addressed ray tracing requirements. To run ray tracing at 1080p and 60 FPS, an NVIDIA…