Silent Hill f's combat isn't Souls-like
, by Thibaut
The term Souls-like is thrown very lightly these days. So much so that when a game features difficult combat or even a stamina bar for its main character, the comparisons with FromSoftware titles become inevitable.
This has also been the case for Silent Hill f. In an interview with IGN, Motoi Okamoto, the producer of the series, dismissed this comparison out of hand.
"This is one of the things that we see — the term soulslike — being thrown around on the internet quite a bit. And I think it’s a label that’s a little bit disingenuous. Modern players will see like, oh there’s a stamina meter, there’s a dodge, and they're like, ‘Okay, it’s a soulslike.'
But to be very honest, a lot of these things we actually pulled from classic Silent Hill titles. Look at Silent Hill 4 — there’s a charge meter for your attacks, kind of like our Focus meter. And even for Silent Hill 3 there's a stamina meter. You see it later on.
These things aren’t new and exclusive to soulslike games. They’ve been a part of action horror games for a very, very long time. If you have these things you’re labeled a soulslike. And we’d like to reiterate we are an action horror game, but we are not a soulslike."
Source: ign.com