Donkey Kong Bananza was originally developed for Switch 1
, by Thibaut
Only a week remains before Donkey Kong Bananza comes out. To lay the work for such a big event, the game director Kazuya Takahashi and the producer Kenta Motokura gave an interview to IGN.
During the interview, the duo made an interesting revelation. Development of Donkey Kong Bananza began on the first Switch. Motokura went back over the transition from one machine to the other.
"So this game originally began its development cycle on Nintendo Switch 1 and at the time, we were still using voxel technology and thinking of lots of different ideas for applications. But when we learned about the Switch 2 development, we realized that the best implementation of these ideas and technology would be on Nintendo Switch 2."
Takahashi then added this.
"And when I was previously talking about the importance of the continuity of destruction, that was something that we could expand on and have a longer continuous play experience with that kind of concept on Nintendo Switch 2."
"But it's not really even just the processing power of the Switch 2 that I think attracted us and gave us some interesting possibilities. There was also the device itself that offered things like mouse control, which you can use in co-op play for a second player to control Pauline's vocal blasts or DK Artist, a mode where you can sculpt a large set of voxels."
Source: ign.com